Disposable V2 experiment · frozen scenario

ASI or War Caster?

This compares two level-8 Draconic Sorcerers across one day of three four-round combats. It is a bounded explanation test, not a universal feat ranking.

Headline: War Caster leads by 4.86 damage/day
That result assumes the enemy attacks and then leaves your reach once in every combat. The sensitivity result below shows why that assumption matters.

Keep my strategy

Both choices use Quickened Witch Bolt + Acid Splash and Press the attack. Only the character choice changes.

ASI +2 Charisma 172.08
expected offensive damage/day

Better spell accuracy, save DC, Acid Splash affinity damage, and AC.

War Caster +1 Charisma 176.95
expected offensive damage/day

Reactive Shocking Grasp and stronger concentration saves overcome the lower Charisma and AC here.

Where the +4.86 comes from

Sequential contributionWar Caster − ASIMeaning
Attack accuracy−2.16Charisma 19 lowers spell attacks.
Save DC / Acid Splash−7.01More targets save against Acid Splash.
Elemental Affinity−6.42Acid Splash adds +4 instead of +5.
AC / Shield context−0.22Lower AC causes slightly more hits and concentration pressure.
Concentration advantage+1.77More Witch Bolt intervals survive.
Reactive Spell+18.90Three expected Shocking Grasp opportunities per day.
Innate context / resources / residual0.00Held fixed or already carried by the causing row; exact residual is zero.
Total+4.86

Protect concentration instead

If both choices use Shield only when it converts the hit, War Caster leads by 1.60 damage/day—near the experiment’s 1 damage/day materiality boundary.

ASI
171.55 offense · 7.50 damage prevented
0.53 less offense than Press
War Caster
173.15 offense · 7.92 damage prevented
3.80 less offense than Press because Shield consumes Reactive Spell’s Reaction

Adapt my strategy

Best of four declared packages under this scenario—not the best possible strategy.

ASI

Quicken + Press

172.08
Uplift from its own primary: 0.00
War Caster

Awaken + Press

182.16
Uplift from its own primary: +5.21

The assumption that changes the answer

Reactive Spell opportunityPrimary result in all 9 attack/damage cellsMargin range/day
0% of combatsASI wins 9/9−14.54 to −12.38
50% of combatsASI wins 9/9−5.09 to −2.93
100% of combatsWar Caster wins 9/9+4.36 to +6.52

The tested attack bonuses were +5, +7, and +9; normal-hit damage was 8, 14, and 24. No exact crossover is inferred between the three opportunity points. Under Protect, the +5 attack / 8 damage / 100% opportunity cell is effectively tied at +0.9194 for War Caster.

Scenario assumptions and authored exclusions
Unmodeled or non-quantified benefits

War Caster’s Somatic Components benefit is real but unquantified because this specimen keeps a hand free. The result is not a general comparison of every use of either feat.

Weighted mechanics and resources
Primary metricASIWar Caster
Combat damage C1 / C2 / C357.58 / 57.35 / 57.1659.00 / 58.98 / 58.97
Incoming damage taken25.2027.30
Concentration saves / failures1.65 / 0.361.80 / 0.09
Expected Witch Bolt repeats8.568.90
Level-1 slots spent3.323.09
Sorcery Points spent / restored / remaining6 / 2 / 46 / 2 / 4
Reactive Spell casts / Reactions spent0 / 03 / 3
Representative four-round branch
  1. Round 1: spend 2 Sorcery Points and one level-1 slot; Quickened Witch Bolt establishes concentration even on a miss; Action Acid Splash; no repeat.
  2. Round 2: incoming attack → damage → concentration save; War Caster may use Reactive Spell when the target leaves; then Acid Splash plus automatic Witch Bolt repeat if concentration held, otherwise reservation-limited Action recast.
  3. Rounds 3–4: Acid Splash plus automatic repeat while the current Witch Bolt casting remains active.
Verification and computational shape
Separate Flame Blade composition probe

Flame Blade is representable as a local effect: one dedicated level-2 slot, Bonus Action cast, sole concentration state, then a later 3d6 Fire + Charisma melee spell attack. It replaces Witch Bolt atomically; it is not added to this comparison.

Your task: Choose the option you would take for this character and explain why. Please use the result without coaching.